Costa Rica Inundacion Workshop
Welcome to InundacionCostaRica! A game for uncovering unexpected urban possibilities! The four day workshop will bring together a range of players for intense conversation about the design of and response to an imagined catastrophic flood. This post outlines the structure of the four day interactive event.
Day 1: An introductory presentation (workshop dynamics and terms, 'flood photos' and ‘mcluhan probes’) / The forming of groups (by random method) / Chat / Brainstorming / Gathering of information.
There will be three types of groups in the workshop – the dynamics team (‘actores causantes’), the media and the simulation teams (‘actores actuantes’). The dynamics board will design the catastrophe and organise content to pass on to the media. Three teams will work together – a meteorological, a social and an infrastructural – to design the catastrophe. The media team will consist of two types – the ‘liberal blogger’ and the monopoly-media CNN-style reporter. Finally there will be five teams of characters at the simulation table who negotiate a response to the catastrophe in the form of a narrative script.
Day 2: Brainstorming / Map-drawing / Character development / Interviews.
Each team-type will have filters which structure the development of their content/characters. For example the dynamics team might organise and discuss their information in terms of natural and social scenarios, conflicts and problems. They will produce the 'facts' of the catastrophe. The simulation teams will develop their characters based on three random criteria – a social character, a style and a secret objective. Meanwhile the media teams will do interviews and profiles, and begin blogs which will help them distribute their news. They will be developing strategies to influence players through their delivery of 'information' about the catastrophe.
Day 3: Construction of catastrophe / Interactions / Narrative rounds / Dynamics delivery.
To begin the game the dynamics board will deliver some facts about the catastrophe to the simulation table; for example, 'zone X has one meter of flooding' or 'the electricity system has gone out.' In response each team will produce a brief in a simple format (see graphic below) with a title, a subtitle and a paragraph – the outcome of their discussion about the situation. They will make a short presentation about their brief to the other teams, followed by 5 minutes of free conversation ‘pero puesta en escena'. After the presentations the media will have two minutes to deliver information back to the dynamics board before bringing back the fresh 'real-time' information about the catastrophe. The rounds begin! Each round will take 40-60 minutes and produce a narrative brief which is delivered back to the dynamics board by the media (ensuring a constant cycle of information between parties). A 'scribe' in each team will record the conversation (on a blog?) so that so that there is a ‘multi-narrative’ response.
Day 4: Presentation of secret objectives / Team commentary / Public discussion of the experience.
Players learn the secret objectives of their rivals and judge how successful they've been at acheiving them. There will also be an opportunity to review the game with a wider audience and a closing toast!
See you there!